Gaming in itself is no problem. It can be fun and relaxing. In the meantime, more and more parents are asking: is my child sitting behind the computer for too long? Do I have to worry about him becoming addicted?
Many people think that you can only become addicted to drugs such as alcohol or drugs. But you can also become addicted to something you do, such as working, gambling or gaming. With game addiction, gaming is becoming increasingly important in one’s life.
In the Netherlands there are an estimated 1 million people who play games. 2% or 20,000 people are addicted (1). Only a small part seeks help. In 2013, 517 people were looking for help for internet gaming. In 2014 there were 544 people (2) and in 2015 537 people.
Addiction can arise by using something or doing something (gaming, gambling) but also has to do with the personality of the user and with his environment. These are also called the triangle of drug, (mind)set, setting.
Drug: type of game
Games can be made in such a way that they are addictive or that it takes an enormous amount of time to complete the game completely. With the game “Eve Online” you can travel endlessly through a huge universe. The universe comprises thousands of solar systems that are connected to me through one or more star gates. Together with others you fight against “evil”. In the game you can go one step higher every time to, for example, get better weapons.
The following features of the game encourage a lot of play or addiction:
- Immediate satisfaction of human needs such as social contact, recognition, status, prestige.
- Ability to flee in a virtual world.
- Competition with yourself and others.
- Have to play for a long time to reach a certain status.
- Need to work together with others to build a succesful society together
Set: personality
According to research, gaming can be addictive to certain people. Lonely people, people with low self-confidence and low social skills are more susceptible to game addiction than people who do not have these characteristics (1). You can also see in youth counselling that young people who register with a game addiction have many other problems.
Setting: gamers environment
Finally, the environment of the gamer can also encourage or prevent an addiction. Are the problems of the gamer noticed in time? How are the relationships at home? Are there enough options for the gamer to have fun in other ways? Are there rules that can limit the risks of gaming? Is there sufficient information available about problematic gaming?
Addiction is not a progressive disease
It is often thought that addiction is a progressive disease. That means that once you are addicted, the addiction always gets worse. With alcohol it is known that this is not the case. 74% recovered in a three-year period. In other words: if at a certain moment you have 100 addicts in the picture and you follow these three years, then after three years 74 people no longer meet the criteria of addiction (3).
Such a percentage is not known for internet addiction, but it is likely that after 3 years a much larger proportion will have recovered than with alcohol. Internet addiction has a much lower physical impact than alcohol.
Positive effects
Gaming does not only have to be negative. It is also a game that can be enjoyed. Games where you have to collaborate internationally with others can also be good for your language skills. Furthermore, according to the game industry, gaming can be good for your reaction speed, computer knowledge and hand / eye coordination. It also gives you perseverance.
Future
In the future, the games will only become more interesting. There will be games in 3D which makes fleeing in a visual world even more attractive. The possibilities to be a certain type in a game or to fulfil a certain role will only be expanded.
Sources
Lemmens, J. Causes and Consequences of pathological gaming. Universiteit van Amsterdam november 2010
Kerncijfers Verslavingszorg 2015, SIVZ.
Bruijn, C. et al. Alcoholisme: een chronische recidiverende ziekte? Het beloop van alcoholgerelateerde stoornissen in de algemene bevolking (2006). In: Verslaving, vaktijdschrift over de verslavingsproblematiek.